In this course, students learn features and functions of both internal and external computer technology. Students will troubleshoot to solve simple hardware and software problems using common strategies. Organizing arguments, using data to predict outcomes, identifying cause-and-effect relationships, and using diverse perspectives to support claims are also skills that students will practice in this course. Students will learn the how to use computer technology to provide a safe and inclusive environment for all learners including accessibility, usability, and the impacts technology has on cultural practices. Students will then incorporate previous knowledge of technology to study cybersecurity and learn to use technology safely to protect personal information. Reviews of intellectual property, public domain, and creative commons media will give students the opportunity to include existing programs into their own work to develop something new or more advanced. This will culminate in students examining and creating sequences that use simple block-based programming in Minecraft Education edition. Students will use Minecraft Education to build sequences that demonstrate events, loops, conditionals, and variables that are used to store data. Lastly, students will be testing and debugging these sequences to practice their skills of identifying cause-and-effect relationships and creative problem solving.
Connections Education LLC dba Pearson Virtual Schools USA, its schools and affiliates use information technology as a means of providing equality of opportunity to the greatest number of people, including people with disabilities. Connections aims to create a culture of accessibility through education. Connections is committed to working with the schools it supports in developing accessible websites and other electronic information to the Technical Standards and principles set forth in Section 508 of the Federal Rehabilitation Act of 1973. Federal law requires all public schools to provide students, regardless of disability, with an equal opportunity to participate in and benefit from the school’s education program. Students have 24-hour assistance in LMS and technical support.
Student participation in this course is documented by the following:
- Coursework submissions recorded by the learning management system.
- Participation verified by the virtual education teacher for time spent working offline.
- Academic-based communication between the student and virtual education teacher or learning coach and virtual education teacher.
- Synchronous time with the class, a group or the virtual education teacher recorded by the learning management system or teacher.
- The virtual education teacher verifies participation in the course 1-3 times a week.
- Virtual education teacher verifies participation 1 to 3 times weekly